Wandering Towers is a strategy game about wizards piloting magic ambulatory towers. This is the client-side page for the game, where individual players can view and refresh their own hands. Click here to switch to the server-side page, where one player can operate the board via livestream or communal access.
The board consists of sixteen tiles, some of which have some a tower on them, some of which have some wizards on them.
A glossary:
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A wizard. (On the board, your wizards' outfits will be adjusted to your player color.) |
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A tower. |
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The Ravenskeep, a special tower. |
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The raven emblem. |
On your turn, you must either:
or:
You may also optionally cast one spell at any time on your turn.
To use and discard a card, click the card above. Then, at the end of your turn, click đ to refill your hand.
On most turns, you will use two card actions. There are two parts to a card:
Move any tower (not the ravenskeep) ahead (clockwise) by the provided distance. Towers moved onto other towers will stack, and you can later choose to move any tower of the stack. When moving a tower, everything on top of the tower moves with it.
You may not move towers which would land on top of the Ravenskeep!
If a moved tower lands on ("imprisons") any wizards, including your own, you may fill one empty potion, which can be spent on spells.
Move any of your wizards (except those imprisoned) ahead (clockwise) by the provided distance.
If a wizard lands exactly on the Ravenskeep, it enters the Ravenskeep. Whenever this happens, your turn ends immediately, so it is wise to do this last of all! This also causes the Ravenskeep to move to the next unoccupied space with the raven emblem on it.
Cards with both the tower and the wizard symbol can be used to move either a tower or a wizard by the same rules above.
When using a card with dice, you may roll a six-sided die and use the result as the distance. You may do as many successive rolls as there are dice on the card, but note that for each reroll, you forfeit all previous rolls (i.e. successive rolls are not added up.)
To use a spell, you must spend the number of full potions listed next to the spell (1 or 2.) Once spent, you cannot get potions back, so use spells cautiously!
To see which spells are in play, look in the top-left of the server-side view.
Once any player has filled all of their potions and moved all of their wizards to the Ravenskeep, they have met the win conditions and triggered the end of the game. Play continues until the end of the round so that all players get an equal number of turns. After this, the game is over!
If only one player has met the win conditions, they have won the game!
If multiple players have met the win conditions, the winner is whoever spent the fewest potions. If there are multiple such players, they are tied for the win.